Kerbal Space Program

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in games on (#3HC)
How do you deal with a software release that goes bad? Ask Squad, creators of the fantastic Kerbal Space Program , a fun game where players create their own space program and try to build a space-worthy craft, capable of flying its crew out into space without killing them. The collection of parts must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't).

But shortly after hyping the release of a new patch to the game ("Asteroid Redirect Mission" or ARM), Squad was bitten by the notorious Space Kraken: a game breaking bug was discovered that pushed the patch release into "sometime in April." Fans were not happy. Fortunately, Squad took the high road. They publicly admitted to the P.R. error and asked their fans for understanding. Then they quickly issued fixes for that bug as well as a small game-save bug that cropped up, putting all their energy behind making things right. With fans appeased, anticipation again mounts for the Kerbal Space Program to leave Alpha development phase.

Though development does still have a long way to go, KSP is already rich with content and has a large modding community. If you have any interest in physics based space games, this one is genuinely a step up from anything else, even Orbiter. You'll need a high-end gaming computer at the moment. Check the forums for details, including issues regarding 64 bit and Linux support.

Asteroids was never this much fun, or as difficult!

(cross submitted to Soylent News)
[2014-04-02 14:53 UTC: re-edited for clarity: the PR was about the asteroid redirect patch]

Re: A litle confused about the info here (Score: 1)

by gumpish@pipedot.org on 2014-04-07 22:47 (#10H)

I've put in around 100 hours over the course of the past few months...

Though I didn't REALLY get into it until career mode appeared and I had to try to accomplish goals with a restricted set of parts.

I maxed out the science tree and just this week finally got around to landing a Kerbal on Eeloo and getting them back home.

The challenges still remaining for me are landing and returning from every possible celestial body (such as Lathe and Eve), but assuming I'm able to complete them I don't see how I could put 800 hours in...

Maybe if there was some reason to construct space stations or surface bases... (or obviously interstellar travel)

How have you managed to put that much time in on the game? (Uh.. hope you get notified about this reply...)
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