What Stinks about Gaming in 2014?

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in games on (#3M7)
story imageSome say this is an awesome time to be a gamer. I don't agree: I'd say things are getting worse, not better. Start with the freemium model of game development, to which Henry Dowling says,
There's a rancid stench wafting around the gaming industry of late, and it can only be attributed to the advent and subsequent growth of the freemium business model ... Vampiric developers and their publisher overlords sit hunched over analytic spreadsheets, chuckling throatily about nefarious things like coercive monetisation, pay walls and progress gates.
Then, there's the endless patching. Think about it: yes, games are more complex these days, but the size of patches being shipped out now surpasses the size of the games themselves back in the day. Erik Fredericksen writes,
This isn't cleaning up code or fixing minor functionality issues, this is modifying massive parts of games. This is delivering the passenger seats a month after I bought the car.
And don't even get me started on gaming culture. Wired has just published a highlight on online harassment . For starters, just look at all the abuse one female gamer has collected in a couple years of playing.

It all might just make you nostalgic for 1994 again , when everything was OK and 16 bits were all you needed.

Re: Unconvinced (Score: 3, Insightful)

by mth@pipedot.org on 2014-05-19 17:39 (#1RC)

That's indeed one of the things that annoys players: a game advertising itself as free to play, but not actually being playable in a practical sense unless you pay. In the shareware games it was completely impossible to progress beyond the first episode unless you paid, but you were told that before you started to play.
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