KDE rumored to be focusing now on simplicity

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in linux on (#2SNV)
story imageKDE has always been full of tons of configuration options. And the KDE team has remained somewhat stalwart in defending that approach even as the Gnome3 project decided their mantra would be "simplify, simplify, simplify."

Suddenly, at least one journal is reporting the KDE developers are reconsidering that approach and deciding they'll simplify too.
KDE usability team lead Thomas Pfeiffer posted on the future roadmap of the KDE user interface and user experience on his blog. While he acknowledges that the great power and flexibility that comes with KDE Plasma and associated applications is the main reason behind its huge fanbase, in his opinion these are also the reasons why newbies get intimidated by the overwhelming number of features exposed at one place.
Developer Thomas Pfeiffer is behind the statement, having posted on his blog: "Anything that makes Linux interesting for technical users (shells, compilation, drivers, minute user settings) will be available; not as the default way of doing things, but at the user's discretion." In the design vision and principles section of the KDE HIG, we condensed and evolved this goal into a simple guiding principle: Simple by default, powerful when needed."

[Ed. note: I've got a bad feeling about this.]

Re: Agreed (Score: 1)

by zafiro17@pipedot.org on 2014-09-22 15:25 (#2SS4)

Interesting - I hadn't realized who was behind Owncloud. That makes me look at it a bit more circumspect, though. Isn't the joke that the Gnome team is trying to reduce the entire interface down to one single button, and then disactivating the button by default because it confuses the users?

This is just a blog post, OK, but here's my warning to the devs at KDE: I use KDE because I like configurability and tweakability, and I'm more than intelligent enough to handle the system's supposed "complexity" all by myself. I'm a grown-up, in fact. Take away the tweakability and I stop using KDE, as simple as that. Concentrate your effort on promoting and creating better quality apps instead, and fix bugs, and reduce the resource requirements by making the code more efficient. Those are big challenges, obviously - not nearly as fun as pissing around with some widgets and color schemes in this endless masturbation cycle called UI development.
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