Article 2F1NJ Loot Rascals turns space madness into a treasure-sorting romp

Loot Rascals turns space madness into a treasure-sorting romp

by
Sam Machkovech
from Ars Technica - All content on (#2F1NJ)

The term "loot" gets thrown around a lot in video games, mostly because it's one of the easiest ways for developers to hook their players. What cool thing might be inside the next chest, dead monster, or "level-up" bonus in your favorite game? New axe? Shiny armor? Silly hats?

Time and time again, this conceit works, perhaps because it taps into our universal "giddy kid on Christmas Eve" complex. Some games apply this addictive formula in subtle ways, while others are so shameless that they look more like slot machines. But what happens when a game is so obsessed with the basic premise of "always be gettin' new stuff" that it puts the word "Loot" in its title?

In the case of Loot Rascals, genius happens.

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