Article 2GKX6 Volumetric capture is the swift kick in the butt VR so desperately needs

Volumetric capture is the swift kick in the butt VR so desperately needs

by
Sam Machkovech
from Ars Technica - All content on (#2GKX6)

AUSTIN, Texas-As has become standard at my job, I recently strapped on a virtual reality headset to go somewhere far, far away. On this day, it was a trip to outer space, with pit stops on a moon's surface and a sci-fi-styled briefing room, to hear about future expeditions to Mars.

I should have been looking out at the virtual planets, solar-sail rigs, and plans for human colonies. But I kept focusing my attention somewhere else: Buzz Aldrin standing next to me.

"You can look at Buzz from any angle," a demo representative said while I was wearing an HTC Vive VR headset. It was true. I could get on my toes and look at the top of his head, crouch and look up at his chin, or sidestep and see his face and body from any angle.

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