Article 2HQN3 HTC: There will be no escaping ads in VR, either

HTC: There will be no escaping ads in VR, either

by
Kyle Orland
from Ars Technica - All content on (#2HQN3)
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Are you upset because the virtual world has generally been lacking the ever-present advertising experiences that infect our everyday lives? Fear not! HTC is now rolling out its own VR ad service to developers on its Viveport platform, intended to "maximize your ad revenue while maintaining a great user experience."

Viveport developers can now easily place video ads, banner ads, 360 video and simulated "big screen video" ads into their virtual experiences, either as integrated parts of "in-app scenarios" or during loading screens and "end scenes." Ads can even be placed directly onto in-game 3D models, just as they can be plastered all over every surface in the real world. Now that's immersion!

HTC is already selling VR ads as a new, more effective way for marketers to get a targeted, memorable message through our ever-evolving personal filters. As the company puts it, "Ads that appear in immersive VR environments can not only provide more effective impressions, they can also track whether the users have viewed them or have turned away their gaze... Compared to ordinary Ad impressions, Ads that are seen by users in an immersive VR environment can not only meet the user's needs by means of precise re-targeting, but can also be detected if they are viewed effectively by users"

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