Article 2NN41 Hands in the box: New puzzle game Statik does right by VR

Hands in the box: New puzzle game Statik does right by VR

by
Sam Machkovech
from Ars Technica - All content on (#2NN41)
statik-header-800x557.jpg

Enlarge / That's how the doc's face looks throughout Statik Institute of Retention. (credit: Tarsier Studios)

The first thing Statik Institute of Retention gets right is that it leans into every single limitation of the PlayStation VR platform.

The last thing Statik gets right is that it turns those limitations into a bizarre, brilliant rumination on our relationship with computers and games-in a way that only brilliant sci-fi can pull off.

Along the way, the PlayStation VR game reveals its share of successes and failures, but through all of those, this VR debut from Swedish developer Tarsier Studios lands on PSVR as the platform's most compelling sit-down experience yet.

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