Article 2NVHE Strafe: Difficult, randomly generated Quake-like kicks ‘90s ass

Strafe: Difficult, randomly generated Quake-like kicks ‘90s ass

by
Sam Machkovech
from Ars Technica - All content on (#2NVHE)

Strafe gameplay demonstration. (video link)

You would be forgiven for getting tired of procedurally generated and "roguelike" video games. Too often, these types of games rely on the gimmick of random content, as opposed to finely crafted, enjoyable experiences. Math and procedural trickery don't make up for a game whose difficulty or boredom doesn't come with a payoff.

You'd also be forgiven for looking at new game Strafe's list of qualities and insta-vomming. It started as a Kickstarter, made by a developer nobody has heard of, with a reliance on dated visuals, cheesy advertising, and... wait for it... procedurally generated levels. Honestly, that list of gimmicks reads like prime fodder for Ars Technica's e-mail spam filter.

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