Article 2SGJ2 Knee-deep in the dead: Doom the board game reviewed

Knee-deep in the dead: Doom the board game reviewed

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Welcome to Ars Cardboard, our weekend look at tabletop games! Check out our complete board gaming coverage at cardboard.arstechnica.com-and let us know what you think.

Of all the video game franchises in all the genres in all the world, Doom is perhaps one of the strangest choices to turn into a board game. While it didn't quite invent the first-person shooter, the first Doom-which came out in 1993 and is therefore older than most current pop stars-totally revolutionized gaming, sending players scrambling through endless gun-metal corridors, shooting the hell out of menacing pixel clusters that vaguely resembled demons. Can that experience be replicated in a top-down board game?

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(credit: FFG)

I was 10 when Doom appeared, and it made me thoroughly motion-sick-an affliction that continues to this day. The more leisurely turn-based experience of the new board game version is thus the perfect way for me to enjoy the Doom experience without a constant need to barf, even though the board game is mechanically different in every way from its video game predecessor.

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