Article 2SKGC Mandatory co-op fuels the storytelling possibilities of new game A Way Out

Mandatory co-op fuels the storytelling possibilities of new game A Way Out

by
Sam Machkovech
from Ars Technica - All content on (#2SKGC)
AWO-Key-Art-Small-800x567.jpg

Enlarge (credit: EA Originals / Hazelight)

LOS ANGELES-Maybe it was the lingering excitement from the EA press conference a few hours earlier. It could have been the long day, the jet lag from his home in Sweden, or the cup of beer on the meeting-room table which kept on getting refilled.

Whatever the reason, film and video game director Josef Fares was amped up. After being asked a softball question-"when did you team up with EA to release your upcoming game A Way Out"-Fares somehow locks eyes with all four writers in the room simultaneously.

"Let me tell you this: working with EA is great. They never tell me what to do. Super supportive. The shit people say about EA? I've never seen anything like that." Fares took a drink. "If someone comes to me and says, 'if you do this, you'll sell one million copies more,' my answer would be, 'go fuck yourself.'"

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