Article 2ZPTR Nidhogg 2 review: Violent, disgusting, and hilariously fun

Nidhogg 2 review: Violent, disgusting, and hilariously fun

by
Sam Machkovech
from Ars Technica - All content on (#2ZPTR)
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Of all the fighting video games I imagined might ever get sequels, Nidhogg was pretty low on my wishlist. The 2014 sword-duel game was a masterwork of simplicity, and it benefited from looking and playing like something from an early '80s home console. Two-button controls. Minuscule color palettes. A simple directive to stab and run. I had seen too many zillions-of-buttons, zillions-of-commands fighting games, and Nidhogg, even more than its one-button contemporary Divekick, served as a delightful palate cleanser.

When its sequel was announced last year, fans-including myself-wondered what the heck was going on. Where was the refreshing simplicity? What was up with these new weapons? Why did the fighters transform into grotesque, mutated Homer Simpsons?

Once I went hands-on with Nidhogg 2 last December, I instantly changed my tune. That love has only grown since playing its preview builds in bits and pieces-and it's grown more since getting the final version. Nidhogg 2 is everything a great sequel should be: an opportunity to build on a solid foundation, a successful gamble on updated mechanics, and a better game for fans both old and new.

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