Article 35KQ0 Windows now includes gaming cheat detection at the system level

Windows now includes gaming cheat detection at the system level

by
Kyle Orland
from Ars Technica - All content on (#35KQ0)
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Developers that want to stop cheaters in their Windows games are getting a little additional system-level help from Microsoft via TruePlay, a new API being rolled out through Windows 10's Fall Creators Update.

The feature, which is now documented on the Windows Dev Center, lets developers easily prioritize a game as a protected process, cutting off some of the most common cheating methods by essentially preventing outside programs from looking at or altering the game's memory. TruePlay also "monitor[s] gaming sessions for behaviors and manipulations that are common in cheating scenarios," looking at usage patterns on a system level to find likely cheaters.

TruePlay is only available to developers using the somewhat controversial Universal Windows Platform, which Microsoft has been encouraging developers to embrace for a while now. The anti-cheat system can be applied across an entire game or only certain portions, so developers can monitor cheating only in multiplayer matches, for example.

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