Article 39KT0 Virtual sheep for virtual wood? Hands-on with Catan VR

Virtual sheep for virtual wood? Hands-on with Catan VR

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Ars Staff
from Ars Technica - All content on (#39KT0)
CatanVR_Screenshot3-800x450.png

Enlarge / Welcome to the hunting lodge... (credit: Asmodee Digital)

Welcome to Ars Cardboard, our weekend look at tabletop games! Check out our complete board gaming coverage at cardboard.arstechnica.com.

I admit to a fair amount of skepticism when it comes to most virtual reality applications; I remember hearing how VR was the Next Big Thing back when I was in graduate school-and that was 20 years ago. Even if the technology was further along than it is now, a VR application needs to benefit substantially from a port to the VR setting and the additional features (especially the 360-degree perspective) this allows.

Boardgames do not appear, at first glance, to meet that criterion. If the play's the thing, then why would it be better to play something in a virtual cabin than through a regular app or at my kitchen table? (I have a good table.)

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