Article 3AH3B Three months in, Destiny 2 has a “quality-of-life” problem

Three months in, Destiny 2 has a “quality-of-life” problem

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Ars Staff
from Ars Technica - All content on (#3AH3B)
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Enlarge / Just a few more revolutions until that next Powerful Gear. (credit: Bungie / Getty / Aurich)

Destiny 2 isn't the game its fans want it to be. That isn't apparent from the game's design, which seems to check every box a fan of the original would want. But a quick trip around the Internet shows just how much the sequel is failing to live up to many players' expectations.

Take this 390-comment thread about the state of Destiny 2, for instance. It reads like the pre-apocalyptic screed you'd find scrawled on a wall in any number of other video games. It got to be so bad that Bungie had to interrupt its Curse of Osiris PR plans to address the complaints. And now that Curse of Osiris is out, the fan reaction isn't exactly getting better.

That's a shame, because Destiny 2 is a totally solid first-person shooter, taken in the vein of Bungie's own previous games. In 40 or 50 hours you could get through every story mission, strike, raid, and a decent bit of the competitive multiplayer. That's a good amount of content, especially compared to many other first-person shooters, and Destiny 2's best-in-class action is enough to carry those hours forward enjoyably.

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