Article 3E8TJ Celeste review: With amazing twists, this 2D game reaches great heights

Celeste review: With amazing twists, this 2D game reaches great heights

by
Sam Machkovech
from Ars Technica - All content on (#3E8TJ)
celeste-ars-approved-800x382.png

Enlarge (credit: MattMakesGames)

Stop me if you've heard this one before: a quirky, pixellated video game breathes new life into the Mario-like side-scroller genre. Or, well, those games used to breathe life, before they became commonplace. Super Meat Boy set this kind of resurgence into motion nearly a decade ago. That's a long time in side-scrolling years.

A peek at this week's Celeste-which favors pixellated designs and squishy, bouncy characters-could make any skeptical passerby sigh in that "Gosh, another one of these?" way. I get that.

But I insist there's something here. In the past few years, we've seen a few super-beautiful, far-from-pixellated platformers emerge with serious fans. Cuphead made a huge splash in 2017 by emphasizing brutal difficulty and hand-drawn beauty. Fans of 2014's Donkey Kong Country: Tropical Freeze swear by its breadth and production values. And 2015's Ori and the Blind Forest injected gorgeous designs and wild platforming maneuvers into a "Metroidvania" adventure.

Read 21 remaining paragraphs | Comments

index?i=dp3sEjQaAfg:XY5eo_GNFzo:V_sGLiPB index?i=dp3sEjQaAfg:XY5eo_GNFzo:F7zBnMyn index?d=qj6IDK7rITs index?d=yIl2AUoC8zA
External Content
Source RSS or Atom Feed
Feed Location http://feeds.arstechnica.com/arstechnica/index
Feed Title Ars Technica - All content
Feed Link https://arstechnica.com/
Reply 0 comments