Face, face, face! Apple, TrueDepth and a nose-driven iPhone X game

On the November 3, 2017, Brad Dwyer set to work unearthing the mysteries of Apple's released-that-day iPhone X and its strange new TrueDepth camera. The engineer and entrepreneur wanted to create an app to leverage that new forward-facing face-scanning camera - to build one of the in a first generation of "face-driven games - but how?"