Article 3ZPJY Carmack compares Oculus Quest hardware power to last-gen game consoles

Carmack compares Oculus Quest hardware power to last-gen game consoles

by
Kyle Orland
from Ars Technica - All content on (#3ZPJY)
carmackoculus.png

Any excuse to reuse this image of Carmack is a good one. (credit: Oculus VR)

SAN JOSE-In a wide-ranging and occasionally rambling unscripted talk at the Oculus Connect conference today, CTO John Carmack suggested the Oculus Quest headset was "in the neighborhood of power of an Xbox 360 or PS3."

That doesn't mean the Quest, which is powered by a Qualcomm Snapdragon 835 SoC, can generate VR scenes comparable to those seen in Xbox 360 or PS3 games, though. As Carmack pointed out, most games of that generation targeted a 1280x720 resolution at 30 frames per second. On Quest, the display target involves two 1280x1280 images per frame at 72fps. That's 8.5 times as many pixels per second, with additional high-end anti-aliasing effects needed for VR as well.

"It is not possible to take a game that was done at a high-quality level [on the Xbox 360 or PS3] and expect it to look good in VR," Carmack said.

Read 4 remaining paragraphs | Comments

index?i=dsdUrM-qPRQ:Xnua1DsHy6c:V_sGLiPB index?i=dsdUrM-qPRQ:Xnua1DsHy6c:F7zBnMyn index?d=qj6IDK7rITs index?d=yIl2AUoC8zA
External Content
Source RSS or Atom Feed
Feed Location http://feeds.arstechnica.com/arstechnica/index
Feed Title Ars Technica - All content
Feed Link https://arstechnica.com/
Reply 0 comments