Root is a terrific—and fully asymmetric—woodland wargame
by Ars Staff from Ars Technica - All content on (#3ZSZE)

Enlarge (credit: Charlie Theel)
Welcome to Ars Cardboard, our weekend look at tabletop games! Check out our complete board gaming coverage at cardboard.arstechnica.com.
Root does something special: it breaks a conflict-heavy wargame with fully asymmetric roles into easily digestible chunks, then wraps these complex bits in stylized fur and medieval garb.
It's a sophisticated design that owes as much to Brian Jacques's charming Redwall series of animal books as it does to GMT's COIN series of wargames.
Read 23 remaining paragraphs | Comments