Article 4BF64 Hands-on with the new $399 Oculus Rift S: More pixels, zero webcams, better fit

Hands-on with the new $399 Oculus Rift S: More pixels, zero webcams, better fit

by
Sam Machkovech
from Ars Technica - All content on (#4BF64)
oculus_gdc19-8-800x533.jpg

Enlarge / Behold, the Oculus Rift S, the VR company's newest wired PC headset produced by Lenovo. From this angle, you can see four of its five built-in sensing cameras, including two in the front, two on the sides (slightly pointing down), and an upward-facing sensor. (credit: Kyle Orland)

SAN FRANCISCO-One thing was conspicuously missing from the Oculus demos at GDC 2019: cameras.

You need at least two (if not three) of the company's signature webcams to run its PC headset, the Oculus Rift. Those cameras are not great. They come with funky, oversized stands. They're not as effective at sensing a headset as the HTC Vive's "dumb" infrared boxes. And they must be plugged into a PC, which creates a certain kind of cord hell and requires a PC with plenty of spare USB 3.0 slots.

So, as we filed into this week's demo center of mock "living room" spaces, complete with VR headsets, the lack of Oculus cameras was apparent. Indeed, it was a statement.

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