Article 4DVW2 Days Gone impressions: Fun motorcycle times hampered by everything else

Days Gone impressions: Fun motorcycle times hampered by everything else

by
Sam Machkovech
from Ars Technica - All content on (#4DVW2)
DAYS-GONE_20190409112316-800x450.jpg

Enlarge / Your hopes for a lengthy, charisma-filled biker romp in Days Gone should be tempered for many reasons. One of them is the fact that main character Deacon (left) doesn't interact nearly as much with his buddy Boozer as we'd originally hoped. (credit: Sony Interactive Entertainment)

Sony's streak of must-play, open-world video games does not necessarily come to a grinding halt with this week's new PS4 exclusive Days Gone. But it's absolutely a tougher elevator pitch than the likes of Spider-Man, God of War, and Horizon Zero Dawn.

Each of those Sony exclusives has some game-changing gem I can use to insist that they're worth investing in for dozens of hours-that sort of unmistakable highlight to finish the sentence "polished open-world adventure and," including massive-city web-slinging, polished story, and robo-dino safaris, respectively. The special sauce in Days Gone, which arrives with the baggage of "yet another zombie game" as a loud descriptor, is a lot tougher to extract. It's there, but it's mild.

What follows is not a comprehensive Days Gone review, but rather my take after 10 hours of the game convinced me I had seen enough to declare this a fine-enough game rental-nothing more, nothing less.

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