Article 4G5S3 War Stories: How This War of Mine manipulates your emotions

War Stories: How This War of Mine manipulates your emotions

by
Lee Hutchinson
from Ars Technica - All content on (#4G5S3)

This video contains some minor spoilers for a non-critical location in the game.

Video shot by Dawid Kurowski, edited by John Cappello. Click here for transcript.

Chances are good that you already have This War of Mine in your Steam library. The side-view, survival-horror adventure game is a perennial favorite on various Steam sales, and at least 4.5 million people have picked up a copy since its release in 2014. But as with many Steam sale titles, it's perhaps a bit less likely that you've played the game-and if you haven't, that's a shame, because it's damn good.

But it's also a hard game to experience-and I'm not talking about the difficulty level. This War of Mine's developers are Polish, and they come from a country and a culture that still bears the scars of post-war Nazi occupation. Lead programmer Aleksander Kauch explained that one of the primary things developer 11 Bit Studios wanted to do with TWoM was to bring the stories of his grandparents to life-to put players into a place where joy and normalcy have been replaced by starvation and bleakness, where there are no good choices, and where the biggest and best thing you have to hope for is that you might scavenge enough supplies to live a few more days.

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