Article 4ST9V Project Xcloud preview serves as a passable, portable Xbox One

Project Xcloud preview serves as a passable, portable Xbox One

by
Kyle Orland
from Ars Technica - All content on (#4ST9V)
  • Screenshot_20191014-212935-980x551.png

    Remember the old Xbox "Jump In" ad campaign? Apparently it's back.

Through nearly two decades of Xbox game consoles, Microsoft has never followed Nintendo's and Sony's lead in attempting to create a dedicated portable gaming system. Project Xcloud, which entered a limited public beta test this week, is an interesting end-run attempt at filling in that hole. Instead of downloadable games running locally, you stream games running on powerful remote servers over Wi-Fi. Instead of dedicated hardware, you use the smartphone you probably already own.

After spending a few days playing "portable" Xbox One games at home via Xcloud, we're somewhat warming up to the idea. But there are enough hassles and caveats that we're glad Xcloud isn't serving as a full-on replacement for Microsoft's existing gaming strategy just yet.

Head in the clouds

After getting approved for the preview, setting up our Xcloud test was as simple as logging in to the free Android app with a Microsoft account and connecting the controller via Bluetooth. There were about 60 seconds of loading when first starting up a game, but much less when switching back to an existing game after briefly moving to another app on the phone.

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