Jedi: Fallen Order game review: More like, the Force goes back to sleep
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If you do nothing but look at images of this game in action, you'll wonder why I have anything ho-hum to say. At its best, Jedi: Fallen Order is one of 2019's prettiest games. (All images in this article are captured from real-time PC gameplay.) [credit: EA / Respawn / Lucasfilm ]
Really, 2010's Star Wars: The Force Unleashed II is an appropriate reference point as we peel back the EA-ization of Star Wars games-from MMO-related bloat to cancellations to loot boxes-and dive into Star Wars Jedi: Fallen Order. Respawn Entertainment's new game, out now on PCs and consoles, pits you (and a suite of Force powers) against armies of AI-controlled foes. Sounds familiar, right? And is that a good thing?
After playing its 12-hour campaign, I can only muster a shoulder shrug as a response. I guess. Sure. If you want.
That's not to say Fallen Order isn't polished or, at times, quite impressive. But it's also a painfully safe game, built to check a list of "hardcore gamer" boxes instead of forging particularly new paths for the Jedi power fantasy. Respawn was given the unenviable task of winning back some of the most opinionated fans in the world, and the developer charted a tried-and-true course of doing so: a third-person adventure that combines lightsaber waving and a healthy mix of Force superpowers. (You know, like Force Unleashed II.)
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