Article 515WY As Half-Life: Alyx launches, Valve talks about what happened to Half-Life 3

As Half-Life: Alyx launches, Valve talks about what happened to Half-Life 3

by
Kyle Orland
from Ars Technica - All content on (#515WY)
  • 20200311131624_1-980x980.jpg

    The opening shot of Half-Life: Alyx, as captured from real gameplay. Anything I captured while playing will appear in portrait orientation, due to how SteamVR image captures work. Any landscape images are provided by Valve.

This week's launch of Half-Life: Alyx marks the first new release in the Half-Life series since late 2007. But despite well over a decade of promises from Valve for a true sequel, Alyx's prequel storyline still leaves us hanging on Half-Life 2: Episode 2's long-dangling cliffhanger ending.

So now that Valve has proven it can actually make a Half-Life game again, why hasn't it been able to make one with a "3" in the title? IGN delved into that question with Valve staffers in a recent interview that gives as detailed an answer as we've yet seen.

Back to the '00s

The history goes back to 2004, the end of a six-year span that saw Valve developing Half-Life 2 and its Source game engine at the same time. That lengthy, parallel development of engine and game was difficult enough that the company has found it never wants to repeat it, according to veteran Valve level designer Dario Casali. "I think our main takeaway from that is 'get some stable technology and then build a game on top of it,'" he told IGN.

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