Article 517PT The Game Mastermind Turns 50 this Year

The Game Mastermind Turns 50 this Year

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martyb
from SoylentNews on (#517PT)

canopic jug writes:

The simple codebreaking game Mastermind turns 50 this year. Vice goes into some background regarding the now classical game and its heyday.

If you only know Mastermind as a well-worn and underplayed fixture of living room closets and nursing home common areas, you may have no idea just how big this thing was in its early years. Invented in 1970, Mastermind would sell 30 million copies before that decade was up, and boast a national championship at the Playboy Club, a fan in Muhammed Ali, official use by the Australian military for training, and 80% ownership amongst the population of Denmark. "I never thought a game would be invented again," marvelled the manager of a Missouri toy store in 1977. "A real classic like Monopoly."

[...] If you don't know Mastermind at all, i.e. you never lived in Denmark, it's played over a board with a codemaker who creates a sequence of four different colored pegs, and a codebreaker who must replicate that exact pattern within a certain number of tries. With each guess, the codemaker can only advise whether the codebreaker has placed a peg in its correct position, or a peg that is in the sequence but incorrectly placed. According to the game's creators, an answer in five tries is "better than average"; two or fewer is pure luck. In 1978, a British teenager, John Searjeant, dominated the Mastermind World Championship by solving a code with just three guesses in 19 seconds. (In second place was Cindy Forth, 18, of Canada; she remembers being awarded a trophy and copies of Mastermind.)

Mordechai Meirowitz, an Israeli telephone technician, developed Mastermind in 1970 from an existing game of apocryphal origin, Bulls and Cows, which used numbers instead of colored pegs. Nobody, by the way, knows where Bulls and Cows came from. Computer scientists who adapted the first known versions in the 1960s variously remembered the game to me as one hundred and one thousand years old. Whatever its age, it's clear nobody ever did as well out of Bulls and Cows as Meirowitz, who retired from game development and lived comfortably off royalties not long after selling the Mastermind prototype to Invicta, a British plastics firm expanding from industrial parts and window shutters into games and toys.

The story relates a couple of tales of intrigue related to the game.

Read more of this story at SoylentNews.

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