Article 519JR An extended interview with Crash Bandicoot designer Andy Gavin

An extended interview with Crash Bandicoot designer Andy Gavin

by
Lee Hutchinson
from Ars Technica - All content on (#519JR)

Video shot by Sean Dacanay, edited by Jeremy Smolik. Transcript is still processing and should be ready within the next 24 hours.

A few weeks back (which at this point seems like a trillion years ago) we published our "War Stories" interview with Naughty Dog's Andy Gavin, wherein he spilled some fascinating details on the technical tightrope walk necessary to bring Crash Bandicoot to life on the original Playstation. As you might expect, Andy gave us way more info than we could reasonably cram into a short amount of time-he's a brilliant guy with lots of brilliant stories, and it'd be a shame for them not to see the light of day.

Therefore, we've tapped Andy's interview to be the third in our series of "extended" interview videos. We previously published extended chats with Oddworld's Lorne Lanning and Myst's Rand Miller, and Andy's conversation makes a great addition to the collection.

We've heard comments from readers that these extended interviews make for great podcast material, too-they're hosted on YouTube, but the primary draw is the audio component, so if you're stuck at home doing something that doesn't require your full attention, this might be a good thing to toss on in the background to accompany your day. We're planning on running several more of these in the next couple of weeks, too, so stay tuned for even more extended interviews. (The one I'm most looking forward to is our extended chat with Star Control creators Fred Ford and Paul Reiche, which I believe is next in the queue!)

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