Article 51RW4 Final Fantasy VII Remake spoiler-free review: Our kind of Cloud gaming

Final Fantasy VII Remake spoiler-free review: Our kind of Cloud gaming

by
Sam Machkovech
from Ars Technica - All content on (#51RW4)
FINAL-FANTASY-VII-REMAKE_listing-800x450

Enlarge / We're going back to Midgar. (credit: Square Enix)

This week's Final Fantasy VII Remake, in spite of its flaws and oddities, does the unimaginable: it delivers to just about any audience who might be interested in this specific RPG series and this specific game. That's good news for anyone who has awaited this popular game's return for 23 years. But big as that niche may be, it's still a niche.

Are you a series veteran who has followed the Warriors of Light since the NES era? Maybe you're a JRPG diehard who knows your way around every inscrutable Final Fantasy spinoff (VII or otherwise)? Or, what if you're a lapsed player who got swept up in 1997's FFVII fever hoping this new game will be a cool, modernized reason to return to your PlayStation 1 heyday?

If so, you count among the millions who will likely enjoy what FFVIIR has to offer. The production values, at their best, are exhilarating. The updated combat system sees Square Enix get its closest yet to nailing battles in a JRPG, with a system that runs at a bombastic-yet-smooth clip. And it's nice to get to know some familiar faces in a stretched-out return to the iconic fantasy city of Midgar. Even better, you can rest assured that Square Enix has avoided two of its usual sins this time around. FFVIIR doesn't "take 10 hours to get good," and its plot doesn't devolve into a Kingdom Hearts-like mess of indecipherable gibberish.

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