Article 580RV How I learned to tell stories on purpose in the new Frog Fractions

How I learned to tell stories on purpose in the new Frog Fractions

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Ars Staff
from Ars Technica - All content on (#580RV)
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Enlarge / Believe it or not, there is a pretty interesting story that (somewhat) explains what's going on here...

In this article, I'll explain how I went from having basically no idea how to construct a story to making players cry with my story (in a good way this time). There are big spoilers for the Frog Fractions Hat DLC below, so maybe play it first (or keep reading until an explicit warning about spoilers comes up).

When I ran the Kickstarter for Frog Fractions 2, most people probably guessed that I had no idea what I was going to make. I had made Frog Fractions entirely improvisationally and I figured I could just do that again.

The trick is, when you get something right the first time, you haven't learned anything. You have no idea which elements were due to your innate talent and which were accidental. The most important accident, I discovered much later, was that I built Frog Fractions in chronological order, and I designed each scene to follow naturally from the previous ones.

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