Article 58PC7 Star Wars Squadrons impressions: A heavy asterisk at launch for PC players

Star Wars Squadrons impressions: A heavy asterisk at launch for PC players

by
Sam Machkovech
from Ars Technica - All content on (#58PC7)
  • squadrons_TIEHANGAR-1-980x433.jpg

    Prepping for Star Wars Squadrons battle, Empire edition. [credit: EA Motive ]

For the past few years, we've seen EA try to claw back to solid footing with its Star Wars video games. After a disastrous launch, Star Wars: Battlefront 2 reversed MTX course and enjoyed years of free support and updates, while Respawn Entertainment managed to deliver 2019's solid-if-uninspiring adventure of Jedi: Fallen Order.

That was enough to earn some reluctant hope that this week's Star Wars Squadrons would continue EA's positive streak-and do so at a lower price point ($40), with no microtransactions, while recalling the glory days of X-Wing Vs. TIE Fighter. Early Tuesday, I received retail versions for PS4 and PC, which wasn't much time ahead of today's embargo but perhaps enough to write a tidy "impressions" post about what fans could expect from the game's launch tomorrow-particularly its enticing VR mode, which is arguably the biggest VR-specific Star Wars flight experience yet.

Since Ars is a PC-focused site, however, I have to begin any impressions with a dire warning. Until we see significant patches to Squadrons' PC version, I must advise prospective players to not buy the game on PC (yet).

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