Article 5AB2D Demon’s Souls PS5 review: A gorgeous game worth dying (repeatedly) for

Demon’s Souls PS5 review: A gorgeous game worth dying (repeatedly) for

by
Sam Machkovech
from Ars Technica - All content on (#5AB2D)
  • Screenshot-8194-980x551.png

    All screens in this article were taken from live-action, 60fps gameplay on PlayStation 5. Go back in time and show these to your teen self in the '90s to break the space-time continuum. [credit: Sony Interactive Entertainment / Bluepoint Games ]

Does the phrase "best graphics of the year" compel you to buy a video game?

Sony likely hopes that bullet point, as applied to this week's Demon's Souls remaster, will put you over the edge to buy not only that new game, but also its required $499 PlayStation 5 console. And while I'm cautious to put graphics over gameplay, there's really no getting around it: Sony made the right bet with this masterpiece as a console-launch showcase.

Super Mario 64 has long stood as the benchmark for a system-selling console exclusive, one that exploits its hardware to incredible effect, and Demon's Souls is the closest we're getting to that lofty mark in 2020-a hair better than March's incredible Half-Life Alyx as a VR system-seller. Crucially, Bluepoint Games' remaster pulls this off while remaining faithful to 11-year-old gameplay, which means the game earns its next-gen stripes entirely through performance and aesthetics.

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