Article 5BPBV CDPR admits it “ignored the signals” of Cyberpunk 2077’s console issues

CDPR admits it “ignored the signals” of Cyberpunk 2077’s console issues

by
Kyle Orland
from Ars Technica - All content on (#5BPBV)
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Enlarge / People are complaining about situations like this in Cyberpunk 2077, but I'm not sure I see the problem. (credit: CDPR / Twitter)

Amid widespread reports of major technical and gameplay problems in the PS4 and Xbox One versions of Cyberpunk 2077, CD Projekt Red is acknowledging that it took "the wrong approach" in development leading up to the release.

"After three delays, we as the Management Board were too focused on releasing the game," CDPR joint-CEO Adam Kiciski said during a recent conference call addressing the issues with the PS4 and Xbox One versions of the game. "We underestimated the scale and complexity of the issues, we ignored the signals about the need for additional time to refine the game on the base last-gen consoles... This caused the loss of gamers' trust and the reputation that we've been building through a big part of our lives."

How did such a marquee title end up released in such a state? A large part of the problem was "us looking... at the PC and next-gen performance rather than current-gen [consoles]," CDPR board member Micha Nowakowski said during the call. "We definitely did not spend enough time looking at that." The COVID-19 pandemic also impacted the usual testing plans for the title, CDPR said. "External testers working for external companies were not able to test the game from homes-they have test centers and if they're not there, they're not able to work," Kiciski said.

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