Article 5HMGT New book Press Reset investigates the high human cost of game development

New book Press Reset investigates the high human cost of game development

by
Sam Machkovech
from Ars Technica - All content on (#5HMGT)
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Enlarge / Jason Schreier's latest deep dive on the game industry is out on May 11 at all major booksellers. (credit: Grand Central Publishing)

Games industry journalist Jason Schreier has left his mark over the years by digging up behind-the-scenes dirt at sites like Kotaku and Bloomberg, but he may be best known for Blood, Sweat, and Pixels. This 2017 book broke down like a Schreier's "greatest hits" collection: every chapter followed a particular game and its lead studio through a wild "triple-A" period in the late '00s and early '10s.

If you've read BSP or any of Schreier's other investigative stories, you'll likely notice common threads at modern game studios, no matter which genre or specific company is involved. The first brilliant stroke of his newest book, Press Reset: Ruin and Recovery in the Game Industry, is to take that concept a step further. Individual games and studios get an occasional spotlight, but this time, Schreier often follows individual developer resumes to answer a few huge industry questions.

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