Article 5M6HY Auto-aim cheatmaker halts development at Activision’s request

Auto-aim cheatmaker halts development at Activision’s request

by
Kyle Orland
from Ars Technica - All content on (#5M6HY)
  • cv7-980x481.png

    A sample video shows how computer vision (running on an external computer) detects an enemy and calculates how far the mouse needs to move to target that enemy.

The makers of a machine-learning-powered auto-aim cheat tool have halted development and taken down their website "at the request of Activision Publishing." That's according to a message posted on the User Vision website, in which developer USER101 promises the group "will no longer be developing or providing access to software that could be used to exploit [Activision]'s games. My intent was never to do anything illegal."

Previous versions of the User Vision software offered more basic cheating functions like "recoil adjustment" that automatically steadies a player's aim and a "trigger bot" that shoots automatically when an enemy is detected in the player's crosshairs. Last week, though, the makers of User Vision started promoting a future version that would provide "full auto-aim [and] full auto-shots" on "any game" for PC, Xbox, or PlayStation.

User Vision's proposed auto-aim cheat was designed to work without any modifications to the hardware or software running the game itself, thanks to a combination of external capture cards, machine-learning algorithms to detect enemies, and external hardware to emulate user input.

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