Article 5NBTY How a game about dwarves mining in space has helped me weather the pandemic

How a game about dwarves mining in space has helped me weather the pandemic

by
Andrew Cunningham
from Ars Technica - All content on (#5NBTY)
DRG_Screenshot_005-copy-800x450.jpg

Enlarge / Deep Rock Galactic is a bug-killing, gold-mining good time. (credit: Ghost Ship Games)

I've never loved online multiplayer games. I'm always up for a few rounds of Smash Bros. or Towerfall on the couch with a couple beers and a couple buds, but when it comes to playing online, I never put in the work to find a group I could play with regularly. I also never wanted to invest the time it would take to really get good at highly competitive first-person shooters or MOBAs or battle royale games. But like so many things-working, parenting, my relationship to the concept of time-that began to change when the pandemic hit. Couch multiplayer was no longer an easy option, but I was starving for human interaction, so I turned to my PC.

What began with me and one other person intermittently dabbling in Age of Empires II eventually became a group of three to four people who were meeting to play games once or twice a week, every week. We started with group Geoguessr sessions and a sort of pass-the-controller-style thing where we'd chat while we took turns streaming American Truck Simulator. Then we played Ultimate Chicken Horse until we'd unlocked all the levels, and we stuck with Fall Guys through a couple of seasons. But it wasn't until a group replay of Left 4 Dead 2 that we realized what we really wanted was a game where we could work together. And when we were done with that, at long last, we landed on the game this piece is actually about: Deep Rock Galactic.

Deep Rock Galactic (hereafter DRG) is a co-op game where between one and four players suit up to explore the planet Hoxxes IV, collecting its resources and fighting its hostile insectoid inhabitants on behalf of a comically heartless, hypercapitalist space mining corporation. You only have a few distinct mission types to choose from, but the tunnels of Hoxxes IV (and the enemy encounters) are all procedurally generated and you can play as any one of four classes, making each playthrough unique. Also, you're all dwarves.

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