Article 5T3W9 Final Fantasy VII Remake on PC: A gorgeous start, but where are the toggles?

Final Fantasy VII Remake on PC: A gorgeous start, but where are the toggles?

by
Sam Machkovech
from Ars Technica - All content on (#5T3W9)
Screenshot-1318-800x450.png

Enlarge / Cloud Strife is finally on PC again, and this image is taken directly from real-time rendering in the new PC port. (credit: Square Enix)

Final Fantasy VII Remake's exclusivity on consoles ends today. Nineteen months after its launch on PS4 and seven months after its PS5 update, Square Enix's ambitious return to Midgar breaks out of Sony's console family to land on PCs.

If you're the type of Final Fantasy fan who wants little more than a way to play this game on your computer, you can expect a beautiful and mostly solid port that delivers the perks of the PS5 version to many more people. I went into my testing of FFVIIR on PC with higher hopes, however. For gamers like me, the news isn't nearly as good, and that makes its unusually high PC price of $70 even harder to swallow.

A graphics menu brick wallScreenshot-1308-980x551.png

You might think that this is the first of multiple graphics settings menus in FFVIIR's PC version. Nope. This is it.

My first stop before starting any FFVIIR PC gameplay was the options screen, where I slammed into the brick wall that is the above "graphics" menu.

Read 10 remaining paragraphs | Comments

index?i=pYQcPV0uuBk:RNFZPS3Zz8E:V_sGLiPB index?i=pYQcPV0uuBk:RNFZPS3Zz8E:F7zBnMyn index?d=qj6IDK7rITs index?d=yIl2AUoC8zA
External Content
Source RSS or Atom Feed
Feed Location http://feeds.arstechnica.com/arstechnica/index
Feed Title Ars Technica - All content
Feed Link https://arstechnica.com/
Reply 0 comments