Article 5VY7H Sony patent could solve the “god ray” problem in PSVR2

Sony patent could solve the “god ray” problem in PSVR2

by
Kyle Orland
from Ars Technica - All content on (#5VY7H)
SonyFresnel1-CROPPED-800x603.png

Enlarge / The small light-absorbing portions (labeled 12 in this diagram) are key to Sony's solution to the "god ray" problem. (credit: Sony / USPTO)

If you've spent any significant amount of time in virtual reality, you've probably encountered issues with "god rays," a specific type of lens flare that looks a bit like a sunbeam shining through the clouds and right on your eye. Now, a recently unearthed patent from Sony suggests the PlayStation VR maker may have solved that problem for its upcoming PlayStation VR2 headset.

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An illustration comparing traditional curved lenses (left) and flatter Fresnel lenses (right). (credit: Edmund Optics)

The presence of god rays (or crepuscular rays, to use a more technical and less religious term) in virtual reality is an artifact from the use of Fresnel lenses in most headsets. Unlike a traditional dome-shaped lens, a Fresnel lens uses precisely angled concentric grooves on the surface of a clear flat panel to focus light on a specific point.

This lets Fresnel lenses operate at a much smaller focal length and with a thinner and lighter profile than a traditional lens, making them ideal for virtual reality headsets. But the downside is that the edges of those concentric grooves sometimes throw a ray of light sideways rather than focusing it, which can show up as a crepuscular ray when it hits your eye.

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