Article 60M32 A brief history of (unintentionally) unbeatable games

A brief history of (unintentionally) unbeatable games

by
Kyle Orland
from Ars Technica - All content on (#60M32)
star-wars-kotor-2-switch-800x450.jpg

Enlarge / A promised patch should soon allow KOTOR II players to beat the game on Switch.

Last week, publisher Aspyr officially acknowledged the existence of a game-breaking glitch in the recent Switch port of Star Wars: Knights of the Old Republic II. That glitch, which crashes the game after the "Basilisk Crash" cutscene on the planet Onderon, has the inconvenient side effect of making the Switch version completely unbeatable.

While Aspyr promised this game-breaking glitch would be fixed in the game's next downloadable patch, plenty of game developers in the past haven't had that option. KOTOR II on the Switch is the latest in a long line of games that were literally impossible to complete (or to get a full, 100 percent completion rate) when they launched.

Here, we're not talking about games like The Sims or Tetris that are designed not to have a win condition and/or always end in failure for the player (though some games that seem like they fall in that category are surprisingly beatable). We're also not talking about games where the player is forced to reset after accidentally stumbling into an in-game predicament where they can no longer make progress (TV Tropes has a massive list of games that fit this description).

Read 20 remaining paragraphs | Comments

index?i=Q52dN_cyJC8:XMOLUSBcVns:V_sGLiPB index?i=Q52dN_cyJC8:XMOLUSBcVns:F7zBnMyn index?d=qj6IDK7rITs index?d=yIl2AUoC8zA
External Content
Source RSS or Atom Feed
Feed Location http://feeds.arstechnica.com/arstechnica/index
Feed Title Ars Technica - All content
Feed Link https://arstechnica.com/
Reply 0 comments