Article 65R0K Control, one of ray tracing’s first killer apps, is getting a sequel

Control, one of ray tracing’s first killer apps, is getting a sequel

by
Samuel Axon
from Ars Technica - All content on (#65R0K)
Control-2-800x384.png

Enlarge / Concept art for Control 2. (credit: Remedy Entertainment)

Control 2, the sequel to the 2019 third-person shooter that showcased many high-end gaming PCs, has been announced by developer Remedy Entertainment in a blog post.

It's just entering pre-production, and it has no release date, but the announcement sets up some high expectations. The game's "initial" development budget is 50 million euros (currently around $52 million), suggesting that this will be a triple-A, big-budget action game at a large scale. For comparison, the first game's budget was just 30 million euros. Budgets for games like this often expand over the course of development, so it's possible Control 2 will cost double or more than Controlto make.

Control 2's target platforms are Windows PCs, PlayStation 5, and Xbox Series X|S. Remedy will self-publish the game on the PC, but 505 Games will act as the publisher for the console releases.

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