Article 691NW Almost-unbeatable AI comes to Gran Turismo 7

Almost-unbeatable AI comes to Gran Turismo 7

by
Jonathan M. Gitlin
from Ars Technica - All content on (#691NW)
RaceTogether_in-race-800x450.jpg

Enlarge / A human player races against several instances of GT Sophy, a highly capable racing AI developed by Sony. (credit: Sony)

Last year, Sony AI and Polyphony Digital, the developers of Gran Turismo, developed a new AI agent that is able to race at a world-class level. At the time, the experiment was described in a paper in Nature, where the researchers showed that this AI was not only capable of driving very fast-something other AI have done in the past-but also learned tactics, strategy, and even racing etiquette.

At the time, GT Sophy-the name of the AI-wasn't quite ready for prime time. For example, it often passed opponents at the earliest opportunity on a straight, allowing itself to be overtaken in the next braking zone. And unlike human players, GT Sophy would try to overtake players with impending time penalties-humans would just wait for that penalized car to slow to gain the place.

But in the intervening year, Sony AI and Polyphony Digital have been working on GT Sophy, and tomorrow (February 21), GT Sophy rolls out to Gran Turismo 7 as part of update 1.29, at least for a limited time. Until the end of March, players can try their skills against Sophy in the GT Sophy Race Together mode in a series of races with increasing difficulty levels. There's also a one-versus-one match where you race Sophy in identical cars, so you can see how much slower you are than the AI.

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