Article 6BXTM Why Tears of the Kingdom is worse without item duplication

Why Tears of the Kingdom is worse without item duplication

by
Kyle Orland
from Ars Technica - All content on (#6BXTM)
tearsdiamonds-800x450.png

Enlarge / Finally, Link has enough diamonds to bling out every single one of his teeth. (credit: Nintendo)

Well, it was nice while it lasted.

For a few weeks now, The Legend of Zelda: Tears of the Kingdom players have been able to use a surprising number of glitches to endlessly duplicate items, materials, weapons, and more to their heart's content. But the endless item party officially comes to an end today, with data miners reporting that the new ver. 1.1.2 game update fixes these unintended endless item glitches (you can still stock up your inventory before installing the update, by all accounts).

While Nintendo lumps this fix under "several issues [that] have been addressed to improve the gameplay experience," I'm reluctant to call this an improvement at all. On the contrary, I think Nintendo should embrace this "glitch" and make secret codes for infinite items (and money and health, etc.) an integral, intentional option for players who just want to tinker with the game's amazing creation engine.

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