Article 6CJHJ Sharpie scanning goof reveals major PlayStation budgets and revenues

Sharpie scanning goof reveals major PlayStation budgets and revenues

by
Kevin Purdy
from Ars Technica - All content on (#6CJHJ)
sony-sharpie-redact-800x450.jpg

Enlarge / Sharpies are great for many things-labeling leftovers, writing "bedroom" on packing boxes, ruining dry erase boards. They're not the best tool for sensitive documents submitted in a federal hearing. (credit: Aurich Lawson)

Most people know AAA games cost a lot to make, but they can also be cash cows if they're hits. Now, because Sharpies can fail to fully redact paper documents if you scan them, we can quantify some of Sony's PlayStation game budgets, earnings, headcounts, and other figures.

As reported by The Verge, the documents were supplied by Sony's CEO of PlayStation Jim Ryan. Ryan's submission is part of the ongoing FTC v. Microsoft hearing resulting from the Federal Trade Commission's attempt to block Microsoft's purchase of Activision Blizzard on antitrust grounds. By giving the FTC confidential numbers on AAA game performance, Sony aimed to show how Microsoft having Call of Duty as an exclusive franchise could hurt Sony (despite emails to the contrary).

But because of the interplay of paper, printer ink, Sharpie ink, and optical scanners, a lot more people, including journalists, can see those numbers. Some of the big ones are:

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