Article 6E5CM OTOY Creates Hyperaccurate Star Trek Videos and Models with Real Time Path Tracing

OTOY Creates Hyperaccurate Star Trek Videos and Models with Real Time Path Tracing

by
Brian Wang
from NextBigFuture.com on (#6E5CM)
Story ImageOTOY has created, BrigadeTM, a real-time rendering engine for video games and for its Star Trek videos and work for the Roddenberry Archive. They use path tracing to render images as opposed to rasterization like most other 3D game rendering engines. Path tracing is an extension of the ray tracing algorithm. It simulates many light ...

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