Article 6F7J7 Publishing my first game using pico-8

Publishing my first game using pico-8

by
Thom Holwerda
from OSnews on (#6F7J7)

I picked pico-8 as the engine simply because I know I work better with constraints and the limited size and capabilities of it would ensure I would not attempt perfection since I know I do not have the skills to reach it anyway. I have been a professional developer for 10+ years so code syntax is not my biggest issue, but knowing how to architect things, deal with the art and sound.

By sticking within what pico-8 provides I thought I could achieve this, where I had previously failed with tools like Game Maker.

Pico-8 really seems like a great first experience with game development.

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