Article 6FN0R Spider-Man 2 review: Best-in-class comic-action melodrama

Spider-Man 2 review: Best-in-class comic-action melodrama

by
Kyle Orland
from Ars Technica - All content on (#6FN0R)
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Enlarge / Moments like this are practically worth the price of admission. (credit: Insomniac / Sony)

When making a sequel to a successful game franchise, developers have to walk a tightrope between continuity and upgrades. Change too much, and you risk ruining the careful balance of elements that made the original game work so well. Change too little, and you risk players getting tired of a new title that feels like more of the same.

As much as we liked 2020's Spider-Man: Miles Morales, the game provided only minor tweaks to the successful formula established by Insomniac's original 2018 take on everyone's favorite wall-crawler. Spider-Man 2 is a slightly meatier sequel, with a bigger version of New York City to explore and a few welcome improvements in presentation and gameplay. Even so, the game still fits quite comfortably into the more of the same" side of the sequel equation.

But we can't say we're too upset about this state of affairs. The basic open-world superheroics of Insomniac's Spider-Man are so strong that this sequel can get by quite capably with a bit of tinkering at the margins. After three full games, it turns out we're still not tired of defending Insomniac's version of New York City.

A strained team-up

Pretty much every piece of pre-release hype for Spider-Man 2 focused on how the pairing of two separate Spider-Men-Peter Parker and Miles Morales-would implicitly lead to twice as much fun. It's unfortunate, then, that the long-promised team-up feels more than a little forced here.

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