Against the Storm feels like WarCraft without the war, and it’s weirdly calming
Enlarge / I'd like to pretend I'd built a settlement this neatly compact and organized-with street grids, even-but alas, this is a provided screenshot. (credit: Hooded Horse)
Back when WarCraft, StarCraft, and other real-time strategy games were all the rage, I could never actually play them against other people. Even playing against the computer, I might only eke out a victory through dumb luck or an opponent's huge mistake.
The problem was, I was never ready to attack until I had my base perfectly in order-until the workers carrying oil or crystals or whatnot had the most efficient route from the mine to the base or until my buildings were arranged for optimal use of the revealed land. I just needed one more little guy, one more tower. OK, maybe two. I'm a turtler's turtler.
1.0 release date trailer for Against the Storm.
Against the Storm, which releases from Early Access on Steam for Windows today, has been a deeply satisfying outlet for this pent-up need to build and prosper-in a delightfully WarCraft-ian manner-without the messy business of war. There is still adversity: an ever-advancing "Impatience" meter, hostile spirits you uncover in the woods, and the typical constraints of resources, supply chains, and worker morale. Plus the rainstorms in the title, which occur both in-level, slowing you down, and at a macro level, washing away your little towns to make you start again.