Article 6HHV6 One of Tekken 8’s “colorblind” modes is causing migraines, vertigo, and debate

One of Tekken 8’s “colorblind” modes is causing migraines, vertigo, and debate

by
Kevin Purdy
from Ars Technica - All content on (#6HHV6)
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Enlarge / It looks wild and different, like something nobody has tried before. And many accessibility experts say there's a reason Tekken 8's style isn't commonly deployed. (credit: Bandai Namco/YouTube/Gatterall)

Modern fighting games have come quite a long way from their origins in providing accessibility options.Street Fighter 6has audio cues that can convey distance, height, health, and other crucial data to visually impaired players.King of Fighters 15 allows for setting the contrast levels between player characters and background. Competitors like BrolyLegs and numerous hardware hackers have taken the seemingly inhospitable genre even further.

Tekken 8, due later this month, seems to aim even higher, offering a number of color vision options in its settings. This includes a stark option, with black-and-white and detail-diminished backgrounds and characters' flattened shapes filled in with either horizontal or vertical striped lines. But what started out as excitement in the fighting game and accessibility communities about expanded offerings has shifted into warnings about the potential for migraines, vertigo, or even seizures.

You can see the mode in action in the Windows demoor in a YouTube video shared by Gatterall-which, of course, you should not view if you believe yourself susceptible to issues with strobing images. Gatterall's enthusiasm for Tekken 8's take on colorblind accessibility ("Literally no game has done this") drew comment from Katsuhiro Harada, head of the Tekken games for developer and publisher Bandai Namco, on X (formerly Twitter). Harada stated that he had developed and tested "an accessibility version" ofTekken 7, which was never shipped or sold. Harada states that those "studies" made it intoTekken 8.

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