Modder re-creates Game Boy Advance games using the audio from crash sounds
Enlarge / Andrew Cunningham's modded and restored Game Boy Advance could, with enough time, sing out all the data loaded into a cartridge. (credit: Andrew Cunningham)
Sometimes, a great song can come from great pain. The Game Boy Advance (GBA), its software having crashed nearly two hours ago, will, for example, play a tune based on the game inside it. And if you listen closely enough-using specialty hardware and code-you can tell exactly what game it was singing about. And then theoretically play that same game.
This was discovered recently by TheZZAZZGlitch, whose job is to "sadistically glitch and hack the crap out of Pokemon games." It's "hardly a ready-to-use solution," the modder notes, as it requires a lot of tuning specific to different source formats. So while there are certainly easier ways to get GBA data from a cartridge, none make you feel quite so much like an audio datamancer.
TheZZAZZGlitch's demonstration of re-creating Game Boy Advance ROM data using the sounds from a crashing system.
After crashing a GBA and recording it over four hours, the modder saw some telltale waveforms in a sound file at about the 1-hour, 50-minute mark. Later in the sound-out, you can hear the actual instrument sounds and audio samples the game contains, played in sequence. Otherwise, it's 8-bit data at 13,100 Hz, and at times, it sounds absolutely deranged.