Unreal Engine 5.4 Revealed Running Amy Hennig's New Marvel Game
Arthur T Knackerbracket has processed the following story:
The first preview of Unreal Engine 5.4 is now available. The update introduces significant new features to the animation toolchain and Nanite, Epic's ambitious polygon rendering system.
Amy Hennig, known for her work on the Uncharted series, demonstrated the developments by revealing her studio's new game - 1943: Rise of Hydra. Planned for a 2025 release, the title stars Captain America and Black Panther in occupied Paris during World War II.
While the game's unveiling, which starts around the 19-minute mark in the video below, didn't include gameplay, Hennig proved that the trailer was running in real-time by exploring its scenes and characters using the Unreal Engine editor. The developers took the opportunity to showcase the newly introduced Nanite tessellation, which adds detail to objects without rendering additional polygons. They also demonstrated systems that can quickly change environmental textures and cast realistic shadows on smoke or fog.
Furthermore, Hennig explained how Unreal Engine 5's motion capture system combines with its advanced MetaHuman character creator to allow realistic facial animations recorded from live actors. Version 5.4's primary addition to animation is Motion Matching, which blends positions to animate in-game characters efficiently. Fortnite has been exhibiting the system since the launch of Chapter 5, and Epic used the GDC presentation to announce significant additions to the game's custom creation tools.
[...] Developers can download the Unreal Engine 5.4 preview on the Epic Games Launcher, GitHub, or here. Linux users can find it on Epic's website.
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