Article 6KMQZ Cities: Skylines 2 gets long-awaited official mod support and map editor

Cities: Skylines 2 gets long-awaited official mod support and map editor

by
Kevin Purdy
from Ars Technica - All content on (#6KMQZ)
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Enlarge / Kudos to the designer of this umbrella-shaded rooftop terrace at Colossal Order, perhaps the only worker who can imagine a place that isn't overwhelmed by Steam reviewers. (credit: Paradox Interactive)

Under the very unassuming name of patch 1.1.0f1, Cities: Skylines 2 is getting something quite big. The sequel now has the modding, map editing, and code modding support that made its predecessor such a sprawling success.

Only time will tell if community energy can help restore some of the momentum that has been dispersed by the fraught launch of Cities: Skylines 2 (C:S2). The project of relatively small developer Colossal Order arrived in October 2023 with performance issues and a lack of content compared to its predecessor. Some of that content perception stemmed from the game's lack of modding support, which had contributed to entire aspects of the original game not yet available in the sequel.

When Ars interviewed Colossal Order CEO Mariina Hallikainen in December, she said that modding support was the thing she was most looking forward to arriving. Modding support was intended to be available at launch, but the challenges of building the new game's technical base, amid many other technical issues, pushed it back, along with console releases.

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