Article 6Q45W Civilization VII hands-on: This strategy sequel rethinks the long game

Civilization VII hands-on: This strategy sequel rethinks the long game

by
Samuel Axon
from Ars Technica - All content on (#6Q45W)
Sid-Meier_s-Civilization-VII-Mayan-City-800x450.png

Enlarge / Firaxis has upped the ante on presentation for the cities. It's still a bit abstract and removed, but they have more vibrancy, detail, and movement than before. (credit: 2K Games)

2K Games provided a flight from Chicago to Baltimore and accommodation for two nights so that Ars could participate in the preview opportunity for Civilization VII. Ars does not accept paid editorial content.

From squares to hexes, from tech trees to civic trees, over its more than 30 years across seven mainline entries, the Civilization franchise continues to evolve.

Firaxis, the studio that has developed the Civilization games for many years, has a mantra when making a sequel: 33 percent of the game stays the same, 33 percent gets updated, and 33 percent is brand new.

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